
They are mostly all ships and mechs, with a few aliens thrown in here and there. They look nice, too, and the bosses are big and colorful, in the true Capcom style. This is surprising when you consider that most games made in this era only had a few different kinds of enemies throughout the whole thing. One impressive aspect of this game's graphics is the sheer variety of enemies you will come across. But other sections are drab and sometimes the color schemes used are rather nasty. Some sections have really bold colors and interesting architecture, such as the areas that look like Egyptian temples or alien-like. The backgrounds are flat and the quality of them seems to change from section to section. However, they look a little "washed" or faded. Section Z's graphics do not look all that bad for a game made in 1987.

While it lacks a bit in the graphics and sound departments, the game makes up for it in excellent control and an innovative play style that was a bit ahead of its time. In this game, you play as Captain Commando as he infiltrates an enemy space fortress.

Section-Z is no exception to that, as some people seem to really like it, and others hate it. Capcom has created some of the most beloved games on the NES, but some of their earliest titles garner a lot of differentiating opinions.
