


Yavuz, CEO of TaleWorlds Entertainment, describes a fascinating path of commitment to an idea that required innovative funding for the time, and engagement with a community that flocked to the whole concept. And with the pending release of Mount & Blade II: Bannerlord, it should spread its reach even further among gamers. That game is Mount & Blade and it’s a phenomenon that shows no signs of slowing down. The game would break molds and barriers, and even trail blaze new opportunities for developers on its journey to release in 2008. Yavuz was coder and engineer while his wife worked on the modeling and texturing. Get more game dev news and related topics from Intel on VentureBeat.īack in 2003, Armagan Yavuz and his wife sat together in Ankara, Turkey and began work on the game of their dreams. The original article is published by Intel Game Dev on VentureBeat*: Mount & Blade is a Much Bigger Deal than You Think.
